Posts tagged grant
CU: Build your own 3-D video game
Dec 5th
you build a video game, learn to code
In just one hour, school kids, teachers and any code-curious member of the public with an Internet connection can now create their own 3-D video game using a tutorial built by a team at the University of Colorado Boulder in preparation for the global “Hour of Code” event happening the second week of December.
CU-Boulder’s game-building program allows people with zero experience coding to design their own 3-D worlds by “inflating” hand-drawn 2-D icons and then programming those objects to interact in defined ways. For example, a participant could easily create a 3-D version of the classic arcade game Frogger by inflating a frog and then writing a line of code that would tell the program to squash the frog if it collides with a truck that has also been programmed to move horizontally across the screen at a set speed.
CU-Boulder’s online game-building tool is among a variety of self-guided tutorials that have been created for the Hour of Code, an event that aims to recruit 10 million schoolchildren to spend one hour during the week of Dec. 9-15, dubbed Computer Science Education Week, learning the basics of coding. The event, spearheaded by the nonprofit code.org, is designed to spark excitement about coding among youth in order to bolster a future interest in computer science, a field that’s increasingly important to a wide range of careers as well as everyday life.
“Programming should be easy and exciting,” said CU-Boulder computer science Professor Alexander Repenning, who led the project. “But that’s not where we are. The perception of the public is that it’s hard and boring. Our goal is to expose a much larger as well as broader audience to programming by reinventing computer science education in public schools.”
CU-Boulder’s Hour of Code tutorial—which can be found at http://hourofcode.com/ac—builds on two decades of Repenning’s research, which has pioneered drag-and-drop programming tools for kids called AgentSheets and AgentCubes. Repenning and his team also have developed Scalable Game Design, a curriculum teachers can implement to help their students use AgentSheets and AgentCubes to learn computer science through building their own video games.
Students can use the same tools and their new computational thinking skills to build science simulations—the coding needed to lay out what should happen when a truck collides with a frog is not that different from the coding needed to outline the chemical reaction that occurs when two molecules collide, for example.
The Scalable Game Design project recently received a $2 million grant from the National Science Foundation to continue to expand nationally.
From the beginning, the purpose of Scalable Game Design was to give school kids a taste of coding that might be able to flip the often-held belief that computer programming was not something they wanted to learn.
Repenning and his team began to reach out to kids in the local Boulder Valley School District, offering video game-building workshops as an after-school activity. The participants loved it, but the kids who initially showed up were the usual suspects—boys. In subsequent years, the project was introduced into classes that were already being taught during the school day, exposing all kinds of kids who might not normally be inclined to try computer programming, especially girls and minority students, to code.
“We asked them after, ‘Did you enjoy the activity?’ And they said, ‘Yeah. We love it and we want to do more of it,’ ” Repenning said.
The program is now ubiquitous in Boulder-area middle schools, and beginning about five years ago, Repenning received a $1.5 million grant from NSF to expand the program to schools outside the local district, especially districts with widely varying demographics, from inner-city schools to extremely rural schools and Native American communities. To implement the expansion, CU-Boulder hosted trainings on campus each summer to prepare teachers to deliver the program.
During the first expansion, Repenning and his colleagues also discovered that the way the video-game curriculum was taught impacted the degree to which girls, who are vastly underrepresented in computer science, were interested in coding. Direct instruction appeared to turn girls off, while inquiry-based approaches got the girls as excited as the boys.
Repenning has since received two more NSF grants. The first, for $1.5 million, is being used to follow up on how pedagogy affects girls studying computer science. The second and most recent grant—$2 million awarded in August—recognizes the achievements of the initial expansion effort and is being used to further spread Scalable Game Design across the country.
After the initial expansion, the Scalable Game Design team measured the success of the program by gauging the interest students had in learning more about computer science after they finished designing a video game and by analyzing the games themselves to see if the design of the games demonstrated a grasp of coding concepts. With positive results in both categories, NSF gave the team a green light to further expand the program by offering some teacher-training programs online.
The Hour of Code tutorial built on the Scalable Game Design infrastructure now allows anyone who is interested to get a taste of video game programming. More information on the Hour of Code can be found at http://csedweek.org/. Anyone interested in participating in the Hour of Code or using CU-Boulder’s Hour of Code program in their classes can find information athttp://hourofcode.com/ac.
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CU study: Foreign students should stay
Nov 5th
foreign Ph.D. students to stay, CU-led study finds
Encouraging more talented foreign students to study at U.S. universities and encouraging them to launch entrepreneurial ventures here could help “revitalize innovation and economic growth” in this country, a trio of economists led by University of Colorado Boulder Professor Keith Maskus concludes.
Maskus and co-authors Ahmed Mushfiq Mobarak, associate professor at the Yale School of Management, and Eric T. Stuen, assistant professor at the University of Idaho College of Business and Economics, make this case in the Policy Forum of the Nov. 1 edition of the journal Science.
The economists’ perspective draws on their study of 100 research-intensive U.S. universities in 23 science and engineering fields, which found that both U.S. and foreign students are “essential causal inputs into scientific discovery.” The trio has also found evidence that increased student diversity boosts innovative research.
Maskus and his collaborators have found that high-performing foreign-born Ph.D. students improve the “creation of knowledge” in U.S. universities. When knowledge is created, it tends to drive entrepreneurial investment and economic growth.
In fact, the researchers found, “The productivity of the average American university science and engineering laboratory in generating publications is a bit higher if it has students from 10 different countries than if it has 10 students from one country.”
That might not seem intuitive, Maskus acknowledged. “What it comes down to is that people trained in different traditions tend to have different specialties in terms of how they come to a teamwork environment. And teamwork is more productive, more efficient if you have people with divergent ideas, so they can play off of each other.”
Such diversity of intellect, capacities and specializations makes a measurable difference, Maskus added. “It doesn’t matter so much on a factory line, but it matters a lot in an intellectual sense when you’re trying to be innovative and creative.”
The publication comes as Congress weighs whether and how to change the U.S. immigration system. A bipartisan bill that cleared the U.S. Senate in June but has stalled in the House includes provisions that partly mirror those recommended by Maskus and his team.
Based on data showing that highly skilled Ph.D.s in science and engineering tend to generate new jobs where they work, the bill would pave the way for Ph.D.s in science and engineering who are from foreign countries to gain permanent U.S. residency after graduation.
U.S. law requires foreign students to leave the country after earning their Ph.D.s unless they find employers willing to sponsor their visas, which, Maskus and his colleagues note, might not lead to permanent U.S. residency. In recent years, the percentage of foreign Ph.D.s remaining in the United States after graduation has declined.
The Senate bill would grant a green card, or permanent residence, to foreign students who get a Ph.D. in science or engineering at American universities. The bill would also facilitate green-card status to those who have recently earned doctoral degrees in science and engineering at recognized scientific institutions worldwide.
Maskus and his colleagues also recommend an entrepreneurship visa. Such a visa could be granted to those who have secured a patent and met certain milestones for getting that idea commercialized. The idea is similar to an investment visa—granted based on immigrants’ investment in the U.S. economy.
This year, Canada implemented an entrepreneurship visa that includes inventive foreign Ph.D.s. The program aims to attract science and engineering graduates from U.S. universities.
“Ultimately we think this is an important way of reinvigorating economic growth and technological change in the U.S.,” Maskus said.
Additionally, the trio contends that decisions to grant student visas to prospective graduate students from foreign countries should be granted on more factors than just their ability to pay. Historically, the ability-to-pay requirement has been used by immigration officials as an indicator that foreign students will return to their countries of origin.
In the case of foreign Ph.D.s in science and engineering, such a requirement “is short-sighted,” Maskus said. “The country should welcome people who can contribute in developing innovation and new technology and permit them to stay.”
“You have to have access to the best innovative inputs and resources in the world,” Maskus said. “The Europeans recognize that, the Australians, the Canadians.”
Addressing a commonly expressed fear, Maskus and his collaborators do not find evidence that granting green cards to high-performing foreign Ph.D.s would displace American Ph.D.s.
The research of Maskus, Mobarak and Stuen reinforces recommendations of groups ranging from the U.S. Chamber of Commerce to the National Academy of Sciences.
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Boulder expands grant assistance available for low- and middle-income home buyers
Aug 22nd
The City of Boulder has joined other jurisdictions in the Metro Mayor’s Caucus in making homeownership more affordable through a non-repaid grant available to low- and middle-income buyers.
The program provides a competitive 30-year fixed-rate mortgage with a grant for down-payment assistance equal to 4 percent of the mortgage amount. Income requirements are less than $91,100 for households of two or fewer persons, and less than $103,000 for three or more.
“This is a great opportunity for qualified individuals,” said Jeff Yegian, acting manager of the Division of Housing. “City of Boulder participation in this program adds another resource to make homeownership in Boulder more accessible to low- as well as moderate- and middle-income households.”
Other conditions for participation include:
- Standard loan guidelines must be met.
- Buyers must have a minimum FICO score of 640 (660 for manufactured homes), and a maximum debt-to-income ratio of 45 percent.
- Buyers must complete a HUD-approved homebuyer education class. The class currently required of buyers for the City of Boulder Permanently Affordable Homes program satisfies this condition.
- Purchasers must occupy the home as their primary residence, but they do not have to be a first-time homebuyer.
There is no limit on the property purchase price, although it should not exceed the lender’s loan approval amount. This program is intended for purchase of a primary home, and excludes refinance or purchase of a second property. Approved structures include single-family detached homes, condominiums, townhomes, duplexes and manufactured homes.
This program does not require repayment and funding is expected to continue through approximately December 2014.
A complete list of approved lenders and additional information for lenders who wish to become approved for the program is available at the City of Denver’s website,http://www.denvergov.org/oed/DenverOfficeofEconomicDevelopment/HousingAssistance/MetroMortgageAssistancePlus/tabid/444354/Default.aspx, or email Stacy Houston at stacy.houston@raymondjames.com.
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